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Beginner's guide: how to start well in Stargate Civilization

Stargate Civilization is a free galactic strategy game inspired by the Stargate universe, played in your browser. This guide covers what you need during your first week: resources, build order, research, choosing a civilisation, attacking and staying safe.

The first hours

Your base starts with five buildings at level 1: the Stargate, the Naquadah mine, the Metal mine, the power generator and the barracks. The tutorial has you build in this order: barracks, Gate, a first mission with Marines, Naquadah mine, Metal mine, generator, research center, warehouse, then it invites you to join an alliance.

Make the most of the first 48 hours: on a new account, construction runs five times faster. That is the time to stack mine and warehouse levels.

After the tutorial, the "First steps" chain rewards fifteen goals: raise the Naquadah mine and warehouse to level 3, start a first research, succeed at Gate missions, verify your email (which unlocks chat, the market and alliances), recruit a first commander, found a colony and log in on seven days.

The five resources

ResourceProduced byAt start
MetalMetal mine (+150/h per level)5,000
NaquadahNaquadah mine (+120/h per level)3,000
NaquadriaNaquadria mine (after Naquadah mine level 10)0
EnergyGenerator (ZPM)100
MenBarracks (+12/h per level)500

Early mines get a production boost that fades out by level 13. Watch the storage caps (10,000 Metal and Naquadah at the start): the warehouse raises them.

The buildings that matter

Each civilisation also has a building of its own.

Research

You have one research queue at the start, and a second one when the research center reaches level 25. At level 10 the center also cuts research costs by 10%, then by 30% at level 40.

The first technologies to aim for: Economy (+5% Metal and Naquadah, −2% build time), Weapons (+3% attack), Defense, Energy, Propulsion and Logistics. Espionage needs research center level 3, and Ancient Technology needs Propulsion level 10.

Choosing a civilisation

Seven civilisations are playable. Their differences are percentages: none is locked out of anything, but each pushes towards a play style.

CivilisationBonusesWeaknessBest for
Tau'riResearch +8%, construction +5%, defense +5%, recruiting +5%No attack or spy bonusA safe start
Goa'uldAttack +8%, recruiting +8%, Naquadah +6%Espionage −5%Attacking early
AncientsResearch +12%, energy +10%, Naquadria +5%, defense +3%Recruiting −3%Betting on technology
WraithAttack +10%, Metal +5%, recruiting +5%, loot +5%Research −3%, no defense bonusHitting often
Tok'raEspionage +12%, defense +8%, research +5%, trade +5%, attack +3%Weak attackPlaying on information
OriAttack +8%, defense +5%, recruiting +5%, loot +10%Espionage −8%, construction −5%Holding the line
AsgardDefense +15%, research +12%, cloning recovers 40% of lossesRecruiting −25%Absorbing hits

If in doubt, pick Tau'ri: four useful bonuses from day one, and no dead end.

Attacking: Gate or fleet

Through the Stargate

A one-way trip takes ten minutes, whatever the distance. There are four missions: raid (resources), sabotage, recon and decapitation. A successful sabotage makes one of the target's buildings run one level lower for twelve hours. Loot is capped: about 15% of the stock at base, with bonuses up to a limit.

By fleet

Ships travel between systems, so the trip depends on the distance in the galaxy. Base loot is higher, 35% of the stock, capped at 70%.

No bullying the small

You cannot attack a player five times weaker than you in both score and military power. From three times weaker, the attack brings nothing back. These limits are lifted for revenge within 48 hours and during an alliance war.

Staying safe

Nothing is ever razed: an attacked base loses loot and troops, not its buildings.

Alliances

You need a verified email to join an alliance. An alliance holds 8 members, plus 3 per level of its Council Chamber, so 38 at level 10. It builds shared buildings, runs its own research, declares wars that last several days, negotiates ceasefires and fights together in world raids.

Alliances get organised on the game's Discord.

After the start

Which world to pick

Three worlds run side by side and are independent: your base and ranking only exist on the one you play.

The game is free and fully playable without paying. Time crystals only finish a construction, research or training sooner: they give no combat stats. Monthly passes also exist: the Commander Pass triples the daily chest and opens the premium season pass track, and the Veteran Pass cuts construction and fleet travel times by 25%.

Ready to open your first Gate?

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